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Get Xbox Series S, instead of RTX 3050 (and a PC)?

2022.01.27 05:44 RainWindSky Get Xbox Series S, instead of RTX 3050 (and a PC)?

With insane price for an entry level graphics card RTX 3050, it makes no sense to waste around INR 40K just for the graphics card and build a complete PC for that GPU.
Instead it's just economical and extremely affordable to just get Xbox Series S console and get GamePass to play games on it. The console is priced at around INR 35K on Amazon itself, which is cheaper that The IT Depot price listing for RTX 3050.
At this point its dumb if you are just buying a PC to play AAA titles without modding the games, like how you would mod PC games with alterations (but usually most of the people just boot up the games instead of modding them on the PC, especially those who aren't active that much on social forums are just playing the games as it is).
Nvidia Geforce RTX 3050 (Gigabyte Eagle OC) - INR 39,435 https://www.theitdepot.com/details-Gigabyte+GeForce+RTX+3050+EAGLE+OC+8GB+GDDR6+(GV-N3050EAGLE+OC-8GD)_C45P36575.html_C45P36575.html)
Xbox Series S - INR 34,999 https://www.amazon.in/Xbox-Series-S/dp/B08J89D6BW
Abandon RTX 3050 PC builds to play AAA games, get Xbox Series S. Get revenge on scalpers, shops and AIBs who are contributing to artificially rising GPU prices. Damn them and their hoarding. Let Indian GPU market which has inflated with an enormous EGO to burst and rot on the ground.
Game on your own terms economically, directly from first party to you (without any middle men dictating how much you pay to play the games). Obviously with marginal expenses to keep your services running.
What do you say, are your views?
submitted by RainWindSky to IndianGaming [link] [comments]


2022.01.27 05:44 hoatmeal13 Cyber Snowflakes: unique digitally generated designs. Thoughts on this collection?

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2022.01.27 05:44 LocalHillyBilly Can this count, Its also my first time drawing and I had to watch an tutorial

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2022.01.27 05:44 Arnadus [NMR] Numeraire. Price ↘ -4.66% in 5 minutes

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2022.01.27 05:44 Ok_Biologist Workload over mid semester break

I’m going into my first year at UoA this year, and I was wondering what the workload is during the mid semester break. My mum was planning for us to go on holiday during the sem 2 break since it doesn’t align with school holidays (COVID allowing) but I don’t want to go away if I’m going to have work to do. At my HS, we tended to get a fair bit of work over holidays, is it the same at uni too?
submitted by Ok_Biologist to universityofauckland [link] [comments]


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2022.01.27 05:44 almondbutter456 [SELL] Cosrx snail mucin all in one cream & innisfree brightening pore sleeping mask

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2022.01.27 05:44 Trzebiat "Simple" H3 Editions updated

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2022.01.27 05:44 kattenjamsom Kitten Bang!

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2022.01.27 05:44 vespinonl synchronizeAccessories on demand

I have been running homebridge for quite some time now, works great for me. Using my Unifi network I have set up presence detection to allow lights etc. to automatically switch based on presence. If I leave the house for a short amount of time (less than 10 min) the "synchronizeAccessories" hasn't run yet, so homebridge is not able to switch since it's in the old state. I have found homebridge has an API and I was wondering if it's possible to force synchronizeAccessories using an API endpoint so I can include this in my presence detection to always have homebridge up-to-date.
submitted by vespinonl to homebridge [link] [comments]


2022.01.27 05:44 anniebeadart (For hire) illustrator, logo designer, graphic designer

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2022.01.27 05:44 Weebandgamerunboxing New FREEing Lucy Heartfilia unboxing. They did a great job on her face this time around.

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2022.01.27 05:44 Eastern_Pattern9097 Chaos Fragrance: Panty Dropper

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2022.01.27 05:44 Hellen-Morey UN chief tells Security Council: Afghanistan hanging by thread - Geo News

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2022.01.27 05:44 Less-History6365 Algo de ella?

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2022.01.27 05:44 skywalker218 Staked

I finally staked my tokens, now what? Anybody have any SHIB that they buried, and what can I expect from doing so? Any info helps tremendously, thank you!
submitted by skywalker218 to SHIBArmy [link] [comments]


2022.01.27 05:43 Hellen-Morey India is a mothership of terrorism in South Asia: Munir Akram - Geo News

India is a mothership of terrorism in South Asia: Munir Akram - Geo News submitted by Hellen-Morey to Worldnews_Headline [link] [comments]


2022.01.27 05:43 lijapak LuckyFairy

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2022.01.27 05:43 Hellen-Morey Pakistan’s Geo-Economic Challenge (Part II) - Daily Times

Pakistan’s Geo-Economic Challenge (Part II) - Daily Times submitted by Hellen-Morey to Worldnews_Headline [link] [comments]


2022.01.27 05:43 noddylady People of reddit, what do you guys think about the quote "If you have to change who you are to fit into a group of people then it's not your group of people." ?

submitted by noddylady to AskReddit [link] [comments]


2022.01.27 05:43 TehScout Some in-depth ideas for "new" Extraction operators

Been playing a LOT since the release, and the game so far is an excellent realization of the concept introduced all the way back in Operation Outbreak. At this point all I would want (aside from maybe nerfs to Spiker spam/Tormentors) is more content, and I've been thinking about how to rework the rest of the Siege operators in Extraction. Here are my ideas as of now:
*ASH/THERMITE/MIRA - While Ash would be fairly easy to implement, I'm pretty sure we won't be seeing any of these three being playable in-game due to their administrative roles. Which is fine, given how Thermite and Mira wouldn't really work all that well.
MUTE - I have a couple of ideas for the ECM Jammer, each of which depends on how alerted the nearby enemies are. In Stealth, the Jammers will have a significantly larger range (I'm thinking about an 8-10m radius sphere, something similar to the XR Drone), and will *prevent enemies within range from Howling, and prevent Nests within range from becoming activated from Howls outside of range. Effectively it will be a bubble of silence that can be placed just outside of an important room before clearing it out, so as to ensure that the hostiles inside won't be able to spoil your objective. It could also be used in Nest Tracking as insurance for Nests around the edges of Achaean-filled rooms. Now, against alerted enemies, the effective radius of the Jammer will be reduced to about the same size it is in Siege. Since the silencing effect would do nothing to an enemy that is already alerted, the Jammer will instead influence their behavior by **causing all enemies to avoid moving within the range of the Jammer, when possible. This will allow more effective construction of kill-boxes and chokepoints by manipulating the pathing of the enemy in a way it cannot fight against. When placed against walls, enemies will no longer attempt to break through them if there is another way for them to attack you. When placed against reinforced walls, Breachers will not attempt to latch on and detonate.. Now you can't just stand on top of one and be invincible; if left with no choice, enemies will move through Jammer fields to get to you. Also, enemies with ranged attacks will be mostly unaffected. As Mute levels up he will see improvements to the amount of Jammers he can hold, their effective radii, and the speed at which he deploys them.
THATCHER - I'm stealing the premise for this one from another post I saw a few days ago. I couldn't find it when trying to look back, so apologies to the original poster. The basic idea was that *low-level enemies hit by the EMP effect are pacified, aka brought back to Stealth mode. My ideas on top of that are that **if the enemy was Alerted prior to being EMPed, they would only be passive for a few seconds, and mid-tier enemies will be unable to use special attacks for a decent period of time. In Stealth, the EMP effectively becomes a quieter flashbang that also allows for multiple no-risk Stealth kills in a single room; essentially the same premise as my proposed Mute gadget, but as a temporary consumable. I'm also wondering if maybe this could be used in Nest Tracking to clutch victory from the jaws of defeat, or if that would be too unbalanced. Now against enemies like Rooters, Spikers, and Tormentors, this is a way to effectively neuter their ranged attacks for an extended period of time (at level one I'm thinking somewhere in the ballpark of 15-20 seconds). These enemies will still be capable of slashing at you if you get too close, but they will still try to remain at a distance and attempt to shoot at you in vain. As Thatcher levels up he will see improvements to how many EMPs he can hold, their effective radius and fuse timer (basically, turning them into instant-release grenades like Impacts), effect duration, and maybe even the ability to use them against Apexes and Proteans.
CASTLE - Simple enough, given that barricades are already implemented. Castle's Armored Barricades will be *significantly stronger than normal barricades, requiring ~10x the number of attacks to be destroyed. Of course, enemies like Breachers or Smashers will still be able to wreck them pretty easily (unless used in conjunction with Mute above or Bandit below). But as Castle levels up, he will obtain more Barricades and perhaps a slow recharge similar to Ela, **the ability for friendly bullets to pass through the Barricades without causing damage, and perhaps Barricades with the effective strength of reinforcements, only destructible by a Breacher's charged detonation.
MONTAGNE - I hope Ubisoft aren't going to shy away from trying a shield operator in Extraction, because I feel like the co-op atmosphere will lead to some interesting tactics. Monty's Extended Shield will work mostly the same in Extraction, but when fully extended he will also *attract low-level Alerted enemies into attacking him over nearby teammates. Given the shield's invincibility against melee and basic projectile attacks, this will turn all the distracted enemies into a shooting gallery for your teammates. Now of course, enemies like Breachers, Bloaters, and Smashers will still be a problem. As Montagne levels up, he will gain **increased resistance to explosive, poison, and Smasher AoE damage while the shield is Extended in order to more effectively turn him into a refrigerator with legs. He will also eventually auto-scan any enemy that hits his shield while Extended as well. A Smasher charge will still knock him on his ass though, so don't play chicken against the big guys.
TWITCH - Given how useful drones already are, Twitch should feel right at home in Extraction. While her original premise of an attack-capable drone will remain the same, the main change off the bat is the projectile it will shoot. Twitch's special REACT Drones will *fire a low-damage charge that can chain to nearby hostile elements, similar to the ARC Mines. While capable of taking out Grunts and Spikers in a couple of shots, the main usage of this gadget will be to neutralize Blinding Spores, Sower Mines, and Nests. The drones themselves will **have infinite battery, and a default movement speed between the default Recon Drone and the XR Drone. Potential upgrades for Twitch levelling up include increased drone speed, faster attack recharge/max charges, improved chaining via longer allowed chain distance and/or increased amount of chainages possible before the projectile expires.
BANDIT - A wise man once said, "It isn't a war crime if it's against aliens". I won't reveal my source on that. In any case, Bandit's implementation is fairly simple; his Batteries are *capable of electrifying both REACT technology and Sprawl alike within a small radius, dealing damage and slowdown to enemies caught in the range. A Battery placed in open ground will act like electrocuted barbed wire to enemies. However, **the Batteries MUST be placed near either REACT gear or Sprawl in order to function. A Battery in the middle of a clean floor won't be doing anything. One placed up against a reinforced wall will not only prevent Breachers from perforating it, it'll cause them to prematurely detonate immediately upon making contact, potentially causing splash damage to their unfortunate allies. It will do the same with standard REACT barricades, but enemies will still attempt to break their way through. A good defensive synergy would be to use Castle in conjunction with Bandit, as his Armored Barricades will have enough health to cause several Grunts to fry themselves trying to break through. Levelling up will give Bandit more Batteries, a larger area of effect, and increased damage within range.
BLITZ - Flashbangs are already busted in this game, so strapping a few to a shield is basically all you need to have an extremely effective Operator ability. Really, Blitz at level one will work exactly the same as he does in Siege. Its the Advancement levels where things start to get interesting. At level 2, he'll get a slow recharge on his Shield Flashes. At level 7, he'll gain an extra charge, as well as well as *automatic scanning of all enemies blinded by the flash. Finally, at level 10 the Shield Flash will have its range extended, and activating a Flash will also **instantly vaporize the Sprawl in a 10-foot cone in front of you to help keep you moving forwards.
GLAZ - Even though he was the least-used Operator back in Outbreak, I liked him quite a lot due to his ability to silently take out enemies from a great distance. But given how things are more complicated here, his gadget should be improved as well. First off, by default his Scope will *show the UV signatures of Archaeans at a much grater range than the normal UV light, even through walls. This will make him capable of nuking HVTs through half the map, provided there isn't anything indestructible in the way. This will also provide a nice counter to the Chimera Fog mutation. The SVU itself will be powerful enough to **momentarily stagger mid-tier enemies with the first shot to their Weak Point, and of course immediately obliterate anything lower health. Levelling up will grant his Scope the ability to insta-Spot any higher tier enemy aimed at without any walls in the way, his rifle the ability to shoot through Carapace on Breachers, Bloaters, Rooters, and Sowers for reduced damage, and at level 10, his rifle increased Weak Point damage, and doubled Weak Point damage if the enemy is unalerted. Because fuck Tormentors.
KAPKAN - Instead of stealing an idea from someone else on this subreddit, I'll steal this idea from another popular co-op horde shooter that I enjoy. Kapkan's EDDs will work the same as they do in Siege; place them on a doorway, wait for enemies, ???, profit. However, in Extraction, *pressing the gadget button while not near a doorway/window will switch all placed EDDs between explosive mode, and scanning mode. In scanning mode, EDDs will silently scan enemies that walk through the beam instead of detonating**. In essence, this is a way to combine Claymores and Scan Mines into one toggle-able package. This added functionality can also be used to watch a doorway and wait for a higher-value target to approach it, instead of having your EDD blow up on the first Grunt or Bloater that walks through. Levelling up will grant Kapkan more EDDs, the ability to recharge them over time, the ability to uncloak enemies that are scanned by them, and significantly improved explosion radius and damage.
Alright, this has taken a good bit longer than I expected it to so I'll stop here with all the Pathfinder Operators done. I'll probably continue on because I like coming up with these ideas, and I have a few more fleshed-out concepts for several of the DLC Operators that I want to write down. If you have any additional ideas or see any issues with any of these, by all means feel free to leave a comment!
submitted by TehScout to R6Extraction [link] [comments]


2022.01.27 05:43 ZoolShop How to get Pfizer or Merck pill after testing positive

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2022.01.27 05:43 Ok_Swan_7760 Dank enough ?

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2022.01.27 05:43 Hellen-Morey US ratchets up sanctions pressure against Russia - DAWN.com

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2022.01.27 05:43 captainmycburkitt [homemade] Creamy Garlic Tuscan Salmon

[homemade] Creamy Garlic Tuscan Salmon submitted by captainmycburkitt to food [link] [comments]


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